Near the beginning part of the game. For the Medical level I worked on creating and designing the models and textures of props/hero props for the medical surgery assets. Such as the Implant chair and Implant Core device. Medical props with blue accents. Designed - modeled - textured Robot Surgeon Arms and the Circular Array unit they are attached to. Also Modeled and textured the suspended Ceiling Rack model that carries the surgeon arms array in the Implant room. Environment assets such as the cables and hoses wrapping along the ceiling were also placed by me using a modular spline system blueprint in Unreal as a path deformer. Braided cables were modeled in Max. Vertex painted blood and wetness materials in the surgery room next to the implant room. Window frames I also created. This area was a collaborative effort. I worked with rigging by creating the mock-up animation for the Implant chair and core device in order to provide direction on how it would move and function. Other environment artists contributed to this area creating Structural elements. World Building, Materials, additional props and set dressing. Lighting, Animation and Ui teams contributed as well of course.
Art Direction and World Building - Aasim Zubair: https://www.artstation.com/aasimzubair
World Building and Structural environment Asset creation - Mark Sheppard: https://www.artstation.com/markbsheppard
Zheng Wang: https://www.artstation.com/zee2847
Lighting - Eric Tsao: https://www.artstation.com/7sao
Materials - Amanda Stewart: https://www.artstation.com/ajstewart
Rigging/Animation - Asher Dudley
UI - Sammi Kim
Additional props and Set dressing -
Sam Juarez: https://www.artstation.com/samj
Nicole Schofield: https://www.artstation.com/nschofield
Derek Sakai: https://www.artstation.com/derekhsakai
Character Director - Glauco Longhi: https://www.artstation.com/glaucolonghi
My Robot Surgeon Arms in action.
Implant Room