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The Callisto Protocol - Cell Donut

Beneath the Recreational Area. For the Cell Donut loop I worked on painting the vertex materials in the halls and cells of the scene - Blood - Grime - Biophage - plus set dressing in a way that added to the storytelling. I also created the AR access panel models mounted at doors and elevators throughout the game.

World Building by Zheng Wang: https://www.artstation.com/zee2847

Environment Kit by Lisa Bekkeheien: https://www.artstation.com/lisabekkjoh

Lighting by Eric Tsao: https://www.artstation.com/7sao

Character Director: https://www.artstation.com/glaucolonghi